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Act 1 Finale

While most missions in of Gears Tactics use tiles and a procedural system, certain missions like this Act 1 Finale were highly authored. As a result this gave us the opportunity to push visuals and build a more unique level.
The bridge allowed us to introduce depth, scale and motion with the waterfall, while also providing us it a very clear linear path for the players.
This level was one of the first ones created for the game and went through many changes and iterations, since it is the first boss battle in the game and also a big reveal moment. I was involved from the very beginning, visualising how a Boss fight in a tactics game could play out, until the end, providing overpaints and feedback to the various disciplines working on this. It was an great iterative and collaborative experience and I learned a lot during the process.

Early bridge concept for cinematics

Early bridge concept for cinematics

Cinematic Overpaint & Feedback

Cinematic Overpaint & Feedback

Bridge & tower concept

Bridge & tower concept

Vista sketch 2

Vista sketch 2

Vista Sketch 1

Vista Sketch 1

Small bridge concept

Small bridge concept

Early sketch of the level

Early sketch of the level

Early Brumak arena concept

Early Brumak arena concept

Very early exploration of how a boss fight mission in Tactics could play out

Very early exploration of how a boss fight mission in Tactics could play out