Website powered by

Vasgar Villages

These are concepts for Act 2 of the game where the player will travel to the region of VASGAR. This was planned from the beginning as a tie in with Gears 5, in which players will visit Vasgar, after many years of cataclysmic events changed it from a once beautiful coastal region to a red desert wasteland.
One of the biggest challenges for this tie in came from the difference in gameplay and camera position between the two game. Initially we wanted to show large imposing buildings, but quickly realised that this was less than ideal for top down gameplay. As a result we opted to show the more rural side of Vasgar - villages build into steep coastal cliffs that provided depth and motion for visual interest and more clarity for gameplay.

Early Concept of a Vasgar village

Early Concept of a Vasgar village

Initial Thumbnails

Initial Thumbnails

Visual target concept for colour and materials 
(In collaboration with Joakim Englander)

Visual target concept for colour and materials
(In collaboration with Joakim Englander)

Early Architecture Exploration

Early Architecture Exploration

Market stalls Feedback & overpaint

Market stalls Feedback & overpaint

Residential Parcel Feedback & overpaint

Residential Parcel Feedback & overpaint

Cliff parcel Feedback & overpaint

Cliff parcel Feedback & overpaint

Elevation Parcel Feedback & overpaint

Elevation Parcel Feedback & overpaint

Early elevation feedback & overpaint

Early elevation feedback & overpaint

Early sketch for elevation parcels

Early sketch for elevation parcels

Nedroma - Early 3D block-out to help connect narrative, cinematics and gameplay

Nedroma - Early 3D block-out to help connect narrative, cinematics and gameplay